AI Insights · Timothy · April 2024
Top 5 Fidget Toys Games in Austria: Q1 2024 Performance
Discover the performance of the top 5 fidget toys games apps in Austria during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw varied performance for the top 5 fidget toys games on a unified platform in Austria. Here’s a closer look at the trends for each app, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun experienced a steady decline in weekly revenue, starting at $67 in early January and dropping to $23 by the end of March. The app had no significant downloads during this period. Weekly active users also saw a downward trend, beginning at 54 and falling to 20 by the end of January.
Antistress - Relaxing games by Moreno Maio had a more dynamic quarter. Weekly revenue fluctuated, peaking at $25 in early January and experiencing various ups and downs, ending at $7 in the last week of March. Weekly downloads were more consistent, ranging between 517 and 858 throughout the quarter. Active users started at 5.5K and showed a slight increase towards the end of the quarter, finishing at 4.4K.
Gear Clicker from Rollic Games had modest weekly revenue, peaking at $12 in mid-February and declining to $1 by the end of March. Downloads were negligible, with only a single notable week in mid-February. Active users remained relatively stable, starting at 11.8K and ending at 9.4K.
Antistress - Satisfying Games! by CONTENT ARCADE (UK) LTD. saw weekly revenue mostly consistent at around $8-$11 until early March, after which it dropped to zero. Downloads were minimal but showed a slight upward trend, peaking at 32 in the last week of March. Active users saw a gradual increase, starting from 13 in early February and reaching 45 by the end of March.
Finally, Automatoys from Idle Friday had a varied quarter. Weekly revenue saw a high of $17 in the first week of January, with several weeks of zero revenue, ending at $0 in the last week of March. Downloads fluctuated, peaking at 358 in early January and ending at a high of 86 in late March. Active users started at 1.9K and experienced a decline, ending at 1K by the end of the quarter.
For more detailed insights and a deeper dive into app performance metrics, visit Sensor Tower.